Sunday, February 28, 2010

Butzlaff-flyer

Butzlaff-progress chart

Butzlaff-quiz

Projects...the experience

Hello! Just wanted to discuss my projects a little bit. I had a very good time creating my flyer, progress chart, and quiz! I knew how to make flyers, but my past experience with them has consisted of lameness in comparison with the templates that I worked with for this project. I learned the most about Excel during this series of projects. I have only used it a couple of times, but now I know about inserting graphs and tables, averaging numbers, and formatting cells and columns. I had the most fun doing my PowerPoint quiz. PowerPoint allows for alot of creativity, which is what I like anyway. Later!!

Sunday, February 14, 2010

Matt's IT 645 Week 4 question response

Week 4
1. How do increasing computer power, decreasing size, and wireless communications make technology-enhanced classrooms more flexible? What is a virtual environment? What potential does it hold for education?

Increasing computer power allows for more programs to be used and for education via computers to run smoother. In addition, more power to the computer allows for increased CPU, increased RAM, and an overall better operating computer. When the computer operates faster, stores more, and runs both basic and advanced programs, then the flexibility for educational purposes becomes greater.
Decreasing sizes of computers, cell phones, digital cameras, and more into all in one handheld devices can make note taking, educational software, or using the Internet as easy as possible, thus allowing the learning to be easy and convenient. For students, handhelds can be used to track and store weather information for science, replace graphing calculators, or to view tutorials. For teachers, they can be used to store grades or to organize a calendar, just to name a few things.
Wireless networks make it easier to create a flexible learning environment uses all the networked resources. This eliminates having to set up workstations only where network connections are available. This almost allows for limitless access to the network no matter where one is located in the classroom. Of course, this all depends on how many computers are available. With the use of notebook and handheld computers, a classroom could conceivably have a bank of computers available for students to take to their desks for individual or group research. Also, the use of clickers via Wi-Fi allows students to give an instant response to the teacher for questions by way of clicking a handheld device. These responses are then displayed in graphs or charts. These devices are a wonderful way for the teacher to assess the students’ learning and for the students to have a visual means of seeing their answers.
The potential for learning and experimenting in a virtual environment is enormous. A virtual environment is a place where virtual reality hardware and software interaction takes place. Virtual reality allows students to see and interact with a three dimensional digital world via a headpiece and glove. These environments let you take realistic virtual field trips using digital images of real and imaginary places. You see these places using the headgear, and can touch objects or move objects using the glove.